![]() Many playtests and conferences later, Keep Talking and Nobody Explodes was released on July 16, 2015. Despite this, the idea proved hilarious and "Keep Talking and Nobody Explodes" was born.Īfter seeing the way that people responded to this early version the trio decided to pursue the project full-time, forming the studio Steel Crate Games. It had no story, no characters, and required both a VR headset and a printer. In 2014, three Ottawa-based developers, Ben, Allen, and Brian, entered the Global Game Jam where the theme was "We don't see things as they are, we see them as we are." At a loss for how to interpret this, they made a game where one player in virtual reality had to defuse a bomb with the help of their friends reading from a paper manual. ![]() Have friends and family join in as Experts remotely by using a voice chat service (like Discord or Zoom) and viewing the manual for your language: Now play in 26 languages on Steam, Humble Bundle, Oculus Rift/Quest/Quest2, iOS, and Android only:
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